@startuml
sprite $bluetooth [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000369BCDCBB851000000000000000000
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00000001FFFFFFFFFFFFE200002EFFFFFFFFFFFB00000000
00000001FFFFFFFFFFFE20000002EFFFFFFFFFFA00000000
00000000FFFFFFFFFFE2000000002EFFFFFFFFF900000000
00000000FFFFFFFFFD100010010002EFFFFFFFF900000000
00000000EFFFFFFFD20008600780002EFFFFFFF800000000
00000000CFFFFFFE20008F6007F80002EFFFFFF600000000
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000000000DFFFFFFFFFFFF60030000BFFFFFFF7000000000
0000000009FFFFFFFFFFFF6000000BFFFFFFFF2000000000
0000000003FFFFFFFFFFFF600000BFFFFFFFFD0000000000
0000000000CFFFFFFFFFFF60000BFFFFFFFFF60000000000
00000000005FFFFFFFFFFF6000BFFFFFFFFFE00000000000
00000000000BFFFFFFFFFF600BFFFFFFFFFF500000000000
000000000001FFFFFFFFFF60BFFFFFFFFFFA000000000000
0000000000003EFFFFFFFF6BFFFFFFFFFFB0000000000000
00000000000002DFFFFFFFFFFFFFFFFFF900000000000000
0000000000000008FFFFFFFFFFFFFFFD4000000000000000
000000000000000016BFFFFFFFFFD9400000000000000000
000000000000000000002345543000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_BLUETOOTH(_alias) ENTITY(rectangle,black,bluetooth,_alias,FA BLUETOOTH)
!define FA_BLUETOOTH(_alias, _label) ENTITY(rectangle,black,bluetooth,_label, _alias,FA BLUETOOTH)
!define FA_BLUETOOTH(_alias, _label, _shape) ENTITY(_shape,black,bluetooth,_label, _alias,FA BLUETOOTH)
!define FA_BLUETOOTH(_alias, _label, _shape, _color) ENTITY(_shape,_color,bluetooth,_label, _alias,FA BLUETOOTH)
skinparam folderBackgroundColor<<FA BLUETOOTH>> White
@enduml